DISCLAIMER: All audio content below is produced from scratch by me alone, without the use of any external sound effect libraries. Best experienced with headphones.

OTHERWORLD HEROES - Announcement Trailer

A MMORPG developed for mobile (iOS & Android) in Unity by Bublar Studios, which blends the social open world gameplay style of WoW with the location based feature made known by Pokémon GO. All audio in game was directed, produced and then implemented by me using Wwise.

Given the target platform, storage optimization was for this game a major concern. This pushed me to produce a relatively large portion of the assets procedurally straight in Wwise’s synth plugin, “Synth One”. These would primarily include components for building the RTPC driven system for ambience (wind/storm, rain, thunder, fire, crickets, birds etc) which then also came in handy for when designing elemental magic casting sounds (firey explosions, frost spells, arc/lightning etc.).

As for the trailer above, I recorded and produced all foley, location/nature recordings and voice acting using a Sound Devices MixPre-6 paired with a single Rode NTG3. Additionally, in-game audio assets were used throughout the trailer in order to convey soundscape of the game. In terms of the music, I composed and produced it exclusively for this trailer using Reason 7. The final mix was then done in Reaper with YouTube’s loudness recommendation in mind at around -14LUFS integrated with a max true peak value at -1dB.


GLOWING GLOVES - Gameplay Trailer

A motion tracking controlled boxing game for iOS developed with AR-Kit in Unity by Bublar Studios, which I have directed and produced all of the audio for using Wwise for implementation. All foley, voice over and ambience was recorded using a Zoom H5 recorder (utilizing onboard XY-mic module) paired with a Rode NTG4+ (shotgun mic) along with a couple of unbranded large diaphragm cardioid condensers. All music was composed and produced in Reason 7.

Regarding the gameplay trailer, all sound design was provided straight from in-game captured footage where as the music was produced for the purpose of this trailer.

The game itself is available for free on the Appstore.

Appstore link

Link to soundtrack on Spotify

Official Website


MINIKIN - Prototype Teaser

"Enter a zoomed-in world where tiny lifeforms and vermin are in a constant power struggle for survival in a shabby, alien apartment complex..."

An early stage prototype of a FPS developed in Unreal Engine 4. All SFX and VO was recorded with a Zoom H5 using the proprietary microphone modules (XY & shotgun). Sounds such as the ventilation fan and the jetpack were created entirely with the synthesizer "Thor" in Propellerheads Reason 7. The ambience and music were produced in Reason as well. All audio was implemented in engine using blueprints.


PROCEDURAL AUDIO:

This recording is a render of a number of instances of the subtractive synthesizer “Thor” in Reason, generating these sounds in real-time.

*0:00-0:18 - Standing in a rainshower under an umbrella during thunder and lightning.

*0:19-0:30 - Fireplace closeup with slight background wind